Technology
2. Workshop in Immersive Cinema
Nicolas J. Artley from Cingo Studios, working for the ZEISS Planetarium Münster of the Westphalian States Museum, will again participate at the 2th European conference about Immersive Cinema from September 11th - 15th, 2006 held by Negeva Fundation at Centro Multimeios in Espinho, Portugal.
International speakers this year will be Dr. Carter Emmart (American Museum of National History), Dr. Gill Russel (CosmicSky), Benjamin Crabut (RSA Cosmos), Lars Lindberg Christensen (ESA), Luis Calcada (ESO), Michael Daut (Evans & Sutherland), David McConville (Elumenati Inc.), Tom Kwasnitschka (AllSky.de), Staffan Klashed (SCISS) and Martin Howe (SEOS).
More information at http://fulldome.multimeios.pt
Cinema has always been a unique way to present audiences with memorable and unparalleled experiences. Its popularity is unquestionable and it seems to be, among all the art forms, the most consensual and the one able to captivate a public of all tastes, ages and backgrounds The advance in technology has naturally pushed cinema to the digital era. The quality of the images and the tools available to capture and project them are increasing. Going to the movies is more and more a unique experience, the images are becoming more and more clear and realistic, and the digital effects give the spectator strong sensations and create in the audiences the desire for other kind of film formats.
Digital cinema opened new horizons in film production: new techniques, new audiences, new languages make films more and more all embracing, easier to produce and more accessible. One of the areas that will necessarily benefit from this revolution is education, cultural diffusion and entertainment. As an example we can point the use of immersive cinema in cultural centres, museums, theme parks and other education and entertainment equipments, working as a new means of promoting and transmitting knowledge. Its versatility and the almost infinite range of possibilities of use, as well as the relative easiness in producing contents when compared with more traditional formats, makes immersive cinema very attractive. Its production is growing and it promises to change the way of making movies
International speakers this year will be Dr. Carter Emmart (American Museum of National History), Dr. Gill Russel (CosmicSky), Benjamin Crabut (RSA Cosmos), Lars Lindberg Christensen (ESA), Luis Calcada (ESO), Michael Daut (Evans & Sutherland), David McConville (Elumenati Inc.), Tom Kwasnitschka (AllSky.de), Staffan Klashed (SCISS) and Martin Howe (SEOS).
More information at http://fulldome.multimeios.pt
Cinema has always been a unique way to present audiences with memorable and unparalleled experiences. Its popularity is unquestionable and it seems to be, among all the art forms, the most consensual and the one able to captivate a public of all tastes, ages and backgrounds The advance in technology has naturally pushed cinema to the digital era. The quality of the images and the tools available to capture and project them are increasing. Going to the movies is more and more a unique experience, the images are becoming more and more clear and realistic, and the digital effects give the spectator strong sensations and create in the audiences the desire for other kind of film formats.
Digital cinema opened new horizons in film production: new techniques, new audiences, new languages make films more and more all embracing, easier to produce and more accessible. One of the areas that will necessarily benefit from this revolution is education, cultural diffusion and entertainment. As an example we can point the use of immersive cinema in cultural centres, museums, theme parks and other education and entertainment equipments, working as a new means of promoting and transmitting knowledge. Its versatility and the almost infinite range of possibilities of use, as well as the relative easiness in producing contents when compared with more traditional formats, makes immersive cinema very attractive. Its production is growing and it promises to change the way of making movies
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