Animation

Pixar movies will be released in 3D

The Walt Disney Co. said Tuesday its Pixar animation studio is committing to 3-D and will release all of its movies in the format beginning with "Up" next year.

Chief Creative Officer John Lasseter made the announcement in New York at a presentation of Disney's upcoming lineup of animated movies through 2012. He said Walt Disney Animation Studios will offer "The Princess and the Frog," a musical set in New Orleans, in the traditional hand-drawn format for release for Christmas 2009.

Meanwhile, Pixar movies will be released in 3-D and the traditional two-dimensional format, beginning in May 2009 with "Up," about an elderly widower who embarks on a South American adventure. Lasseter said he has been inspired by three-dimensional photography for decades. "I love 3-D. I made a 3-D computer-animated short in 1989 called 'Nickname,' and in fact my wedding pictures with my beautiful wife Nancy were made in 3-D," he said.

The lineup from Walt Disney Animation Studios also includes the November release of "Bolt," the story of an actor dog who believes he has super powers; "Rapunzel," a retelling of the fairy tale set for release for Christmas 2010; and the modern-day fantasy "King of the Elves," set for release for Christmas 2012. Those films will be released in both 3-D and two-dimensional formats.

Pixar's upcoming releases include "Toy Story 3" in June 2010; "newt," a love story involving the last two blue-footed newts alive, set for the summer 2011; the Scottish fantasy "The Bear and the Bow" for Christmas 2011; and "Cars 2" in the summer of 2012. Pixar also plans to rerelease the original "Toy Story" and "Toy Story 2" in the 3-D format.



During its lengthy presentation, Disney also showed a 30-minute clip of "Wall-E," set for release June 27. It tells a love story between the title character, a robot left alone on Earth for 700 years, and another robot named Eve sent to look for life. "The population had to abandon Earth for a while, and they left little Wall-E there to clean it up," said Richard Cook, chairman of The Walt Disney Studios. The only clue creators gave for the upcoming "Toy Story 3" tale was that Andy, the boy who owned the toys, has grown up and is about to head off to college.

"Wall-E" is the first Pixar release since last summer's "Ratatouille," which grossed more than $620 million at the worldwide box office. "Ratatouille" was the last publicly disclosed Pixar picture in development before Disney's acquisition of Pixar Animation Studios in May 2006 for $7.5 billion in stock. The acquisition put Lasseter as the creative head at both Disney and Pixar studios and revamped the way Disney made animated films. Lasseter was the director of the first two "Toy Story" hits and a former Disney animator. In "Up," 78-year-old Carl Fredricksen (voiced by Ed Asner) puts balloons on his house to fly to South America to fulfill a promise to his late wife to live in paradise. "We start with unusual premises," said Ed Catmull, Pixar co-founder and president of Pixar and Disney's animated studios. "We go down a path where we're initially always a little scared because we're doing something brand new. It's challenging, but out of that challenge comes the new and the interesting."

Disney's commitment to 3-D also reflects a move away from Disney's traditional strength in hand-drawn films, but Catmull said some 600 hand animators remained at the studios. Disney also planned to release four computer-animated "Tinker Bell" movies straight to DVD and Blu-ray discs every year starting in October.

In a deal announced last month, four studios - Disney, News Corp.'s 20th Century Fox, Viacom Inc.'s Paramount, and Universal Pictures, which is owned by General Electric Co.'s NBC Universal - agreed to help finance and equip 10,000 screens in the U.S. and Canada to accommodate 3-D movies. The conversion will cost as much as $700 million and take three years. Box office figures have shown that the enveloping feel of 3-D can attract two to three times more moviegoers who are willing to pay as much as $3 more per ticket, analysts said. Theater owners and studios hope the offerings will help bring people back to multiplexes for an experience that cannot be matched by increasingly sophisticated home theater systems.
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2. Workshop in Immersive Cinema

Nicolas J. Artley from Cingo Studios, working for the ZEISS Planetarium Münster of the Westphalian States Museum, will again participate at the 2th European conference about Immersive Cinema from September 11th - 15th, 2006 held by Negeva Fundation at Centro Multimeios in Espinho, Portugal.

International speakers this year will be Dr. Carter Emmart (American Museum of National History), Dr. Gill Russel (CosmicSky), Benjamin Crabut (RSA Cosmos), Lars Lindberg Christensen (ESA), Luis Calcada (ESO), Michael Daut (Evans & Sutherland), David McConville (Elumenati Inc.), Tom Kwasnitschka (AllSky.de), Staffan Klashed (SCISS) and Martin Howe (SEOS).

More information at http://fulldome.multimeios.pt

Cinema has always been a unique way to present audiences with memorable and unparalleled experiences. Its popularity is unquestionable and it seems to be, among all the art forms, the most consensual and the one able to captivate a public of all tastes, ages and backgrounds The advance in technology has naturally pushed cinema to the digital era. The quality of the images and the tools available to capture and project them are increasing. Going to the movies is more and more a unique experience, the images are becoming more and more clear and realistic, and the digital effects give the spectator strong sensations and create in the audiences the desire for other kind of film formats.



Digital cinema opened new horizons in film production: new techniques, new audiences, new languages make films more and more all embracing, easier to produce and more accessible. One of the areas that will necessarily benefit from this revolution is education, cultural diffusion and entertainment. As an example we can point the use of immersive cinema in cultural centres, museums, theme parks and other education and entertainment equipments, working as a new means of promoting and transmitting knowledge. Its versatility and the almost infinite range of possibilities of use, as well as the relative easiness in producing contents when compared with more traditional formats, makes immersive cinema very attractive. Its production is growing and it promises to change the way of making movies
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Workshop: Immersive Cinema

Nicolas J. Artley from Cingo Studios, working for the ZEISS Planetarium Münster of the Westphalian States Museum, will participate at the first european conference about Immersive Cinema from September 12th - 16th, 2005 held by Negeva Fundation at Centro Multimeios in Espinho, Portugal.

International speakers will be Ed Lantz (Visual Bandwidth), Harald Singer (LivinGlobe), Benjamin Crabut (RSA Cosmos), Robin Sip (MirageIIID), Tim Horn (Planetarium Hamburg), Michael Daut (Evans & Sutherland), David McConville (Elumenati Inc.), Johan Gijsenbergs (Sky-Skan Inc., Europe), Staffan Klashed (SCISS) and Ian Dyer (SEOS).

More information at http://fulldome.multimeios.pt
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New computer animation available

MediaArt & Design (MAD) released in cooperation with Cingo Studios a new astronomical computer animation. This new work shows the Algol double-star system and the movement of the stars. Dipl.-Phys. Michael Nolte of the Planetarium Münster worked in close relationship with MAD in giving his expertise. "There had been no right visualisation of these star system. It was always showing one star moving around the other one. This CGI shows both stars moving around each other, exactly as it should be." said Mr. Nolte.

The new video clip is available for museums and planetariums under public common licence fee and for TV broadcasts. Please contact our sales department.
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